House Whitewolf

Whitewolf_shield.png

House Whitewolf is an ancient family harking back to the tribes and the Nord warlords of old, being able to claim it’s existence since the First Era. The old family tribe founded Woodsford Hall, and was spread out over what today is the Woodsford Hundred. Today the family has survived many hardships and like rock standing against tidal water they have endured in calamity as well in great disfortune. The Whitewolf family was a small contender on a political standpoint but when comparing lowly noble knights, House Whitewolf has always been the exemplary House for noble virtue and chivalry. In recent years, it has grown larger. After the successful conflict of the claim held by Lord Eadric Whitewolf, the Whitewolf family has increased both land, wealth and power for themselves and future generations to come.

House Whitewolf

Living Family members:

Count Osmund Whitewolf
Sir Merwyn Whitewolf
Sir Godwyn Whitewolf

Statistics

Defense

Castle – Silver Keep
Small Castle – Blackford

Influence 49

A long history of blood and honour has elevated the family above many others. In the eyes of the people and nobility House Whitewolf is often considered steadfast and just.
Whitewolf family members holds a status of 5.

Lands

Farmland
Farmland
Farmland

Law 26

The typical level of Law throughout much of High Rock. Crime is common but not out of control.
+2 to weather rolls each season.

Power 40

The Whitewolf army is not the largest in number but carries equipment and armour that makes the fearsome foes on the field. The army is as well hardened through several war campaigns and it’s sergeants among the best.

- Elite Knight [Agility 2 / Animal handling 5 / Melee 5 / Endurance 4 / Athletics 3] Upgraded melee/armour
Discipline modifier -3
Fighting damage: 10
Combat Defence: 6
Armor 6
Health Points 12

- Veteran Infantry [Endurance 4 / Athletics 3 / Melee 4] Upgraded melee/armour
Discipline modifier 3
Fighting damage: 5
Combat Defence: 7
Armor 4
Health Points 12

- Veteran Infantry [Endurance 4 / Athletics 3 / Melee 4] Upgraded melee/armour
Discipline modifier 3
Fighting damage: 5
Combat Defence: 7
Armor 4
Health Points 12

- Veteran Archers [Agility 4 / Marksmanship 5] Upgraded bows/melee/armour
Dicipline modifier 6
Melee damage: 2
Marksmanship damage: 7
Combat Defence: 6
Armor 4
Health Points 6

Wealth 39 (8 spent)

House Whitewolf

Everglade Bjursan Bjursan